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Shadowfist CCG

7 Masters vs the Underworld

Red Wedding

Boom Chaka Laka

10,000 Bullets

Dark Futures

Netherworld 2

Shaolin Showdown

What's the second oldest collectable card game still pulling in the players with it's unique style of multi-player martial arts mayhem? If you said L5R, you'd be out of luck (by almost a year). If you read the top of the page and answered Shadowfist, you'd be bang on the money. Which, since Shadowfist is all about the explosive spectacle of Hong Kong cinema at its finest, is a very large bang for relatively little moolah. Eight factions vie for the power to dominate the world of martial arts in a Secret War that crosses time, thanks to the mysterious Netherworld. Martial arts masters battle hopping vampires, maverick cops fight abominations from 2069. All this, and monkeys too.

Mechanics: It's fast and frenetic action, as your Feng Shui sites provide Chi each turn that allow you to play characters, states and events from your hand if you have enough resources of a particular type in play already. Then you attack your opponents Feng Shui sites in order to capture them or blow them up.

How You Win: Control five Feng Shui sites. Sounds easy, don't it? But that's usually about when the legions of gun toting chimps arrive and blow them up.

Deck Archetypes: The evil eunuch Eaters of the Lotus have the best magic, the Architects of the Flesh the best tech and the Guiding Hand the best Chi. Ascended decks mostly rely on control, while both Dragon decks and Purist decks did well at Origins this year.

Organised Play: We currently organise a bi-monthly Shadowfist tournament

Websites: Our good friend Zev at Z-Man games currently holds the 'Fist license. Visit the homepage www.shadowfist.com. Then check out The Chimpshack (and no, FYI a Chimpshack is nothing like a cathouse).

Roleplaying Plug: Don't forget the Feng shui RPG published by Atlas - it's more fun than a barrel full of gun toting monkeys who BLOW THINGS UP.