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Magic: Odyssey Block
The Phyrexian Invasion is over, but a devastated Dominaria must still face the threat of conflict. On the continent of Otaria, the nomadic Order rebels against the sinister Cabal while the oceans team with cephalids. Since they don't play Magic in Otaria, the only diversion for a tired and hungry populous are the pit fights. Hmm... pit fights. Maybe we should think about converting the Fan Boy Three cellar?
Judgment
The conclusion of the Odyssey Block sees Kamahl hiding out among the Anurid Brushhoppers of the Krosan Forest. Which of the five colours will master the Mirari and bring Judgment to Dominaria? Will it be you?

Must Have Cards: Cunning Wish, Mirari's Wake, Silver Seraph

Judgment Booster £2.50
Torment
Magic's black period explores Chainer's Cabal of sininster Dementia Summoners. Most people might just sit on the edge of their bed and stare off into space, but when Magic's designers get depressed they design really evil black cards. Now it's not just enough to beat your opponent when you can drive them insane first!

Must Have Cards: Nantuko Shade, Laquatus' Champion - and another Nantuko Shade just in case

Torment Booster £3.50
Odyssey
Join Kamahl, Pardic barbarian, warrior and fire mage as he seeks glory in the arena. It's a job, innit! But can even this mighty Kev Walker illustrated hero resist the lure of the Mirari artefact?

Must Have Cards: Mirari, Shadowmage Infiltrator, Call of the Herd

Odyssey Booster £2.50